Esports & live streaming
A virtual reality check
Last updated: 1 Dec 2022
Market 101
To put esports and streaming platforms’ (players broadcasting their own gameplay) popularity in perspective, Gen Z are more likely to watch an esports tournament than the Fifa World Cup — or any other sporting event for that matter. Where the industry’s metrics don’t look quite so good, however, is converting viewership into actual revenue from an audience that has grown up with unprecedented access to free content online.
This has put off the major broadcasters and tech companies, with blockbuster sports media rights deals set to be worth $85bn by 2025. The recent slump of crypto — a natural fit with esports due to overlapping bases of young, digitally savvy users — has exposed the cracks in esports’ monetisation strategy and its over-reliance on sponsorship, which accounts for 60% of earnings. Now comes the time to reset and double down on what makes esports so special — connecting players around the world over a shared passion for the games they love.
Early stage market map
Key facts
646m
Estimated esports viewership worldwide by 2023, generating $1.38bn in revenue1
24.7bn
Combined gaming hours watched on Twitch and Youtube Gaming in 20212
$5.49
Global average annual revenue per esports “enthusiast”, 9x lower than the NFL’s yearly revenue-per-fan3
Trends to watch
The monetisation mystery
While the future of the industry has been pinned to developments in Web3, NFT collectibles, VR, the metaverse, play-to-earn crypto, betting rights deals and innumerable others, the quicker win might be to improve audience measurement and ad targeting capabilities on its streaming platforms.
Ad frequency is still low, and esports’ interactivity and intimacy is a powerful tool for brands to capture the attention of hard-to-reach viewers. Gamers and streamers are also willing to play ball to take full financial advantage of their brief moment in the spotlight.
Getting fans in real-life stadiums
In-person gaming events were gaining momentum before Covid hit, but they’ve struggled to adjust to the post-pandemic correction. The 2021 League of Legends World Championship Finals, the biggest esports tournament in the world, was watched by a peak concurrent audience of 74m people — all online.
Sports fans pay large sums of money on a weekly basis to cheer on their team from the stands, despite games being available to watch on TV. Esports event organisers must do more to augment the fan experience of watching live gaming in an arena over watching a stream at home.
Moneyball: esports, the sequel
It takes 10k hours to master a skill, as the saying goes. Most esports gamers go professional between 16 and 18, and retire as early as their mid-20s, meaning the window of opportunity is shorter than you might think.
Startups are leveraging data analytics to find the best players at a young age and replicating training structures from traditional sports to propel them to the (lucrative) next level. As many as 64m players will participate in organised tournaments in 2022.
In the palm of your hand
Esports has so far been concentrated on consoles and PCs, but the bigger prize may be tapping into mobile, which accounts for two thirds of the £20bn European gaming market.
Mobiles can’t compete with the higher processing power of the other two, but where they do hold the advantage is their universalism and ease of payment and wallet systems for in-game micro-transactions.
Startups tracked by Sifted
Sifted take
Esports’ meteroic rise is impressive, yet only time will tell whether it can come good on its potential and learn how to extract money from engaged but cash-strapped youngsters glued to their screens. Until that’s figured out, investors will be watching from the sidelines.
Rising stars
Backed by the likes of Northzone and Cherry Ventures, GOALS is seeking to take on industry titans EA’s FIFA and Konami’s eFootball at their own game, developed for both amateur and competitive players.
Round
Seed
Valuation
Undisclosed
Date
2022
Size
€15,000,000
Supplies infrastructure for game studios to scale their platforms to keep pace with increasing demand. Its investors include Lakestar, Seedcamp and Makers Fund.
Round
Seed
Valuation
Undisclosed
Date
2020
Size
€2,180,000
A Y Combinator startup, GamerPay is a marketplace for gaming “skins” — items you can buy to change your avatar’s appearance — and digital items used by online gamers.
Round
Seed
Valuation
Undisclosed
Date
2021
Size
€800,000
Early stage startups to watch
2WATCH
Tournament platform
€1.3m
€850k
-
EarlyGame
Monetisation & sponsorships
€2m
€500k
€9.9m
Endpoint Esports
Tournament platform
-
-
-
ESGA s.r.o.
Tournament platform
€100k
€40k
€1m
GamerPay
Marketplaces & community platforms
€2.8m
€800k
-
GameScorekeeper
B2B services
Industry data analytics
€2m
€200k
-
Gameye
B2B services
€4.1m
€2.2m
-
Gamifly
Monetisation & sponsorships
€500k
€400k
-
Goals
Game development
€18m
€15m
-
Hitmarker
Marketplaces & community platforms
€780k
€588k
€6.2m
inStreamly
Monetisation & sponsorships
€3m
€1.6m
-
Kaikoo
Player coaching & progression
€800k
€370k
-
Leagues.gg
Tournament platform
€672k
€200k
-
Leetify
Player coaching & progression
€900k
€900k
€4.5m
Legendary Play
Game development
€5m
€3.8m
-
Snowball.gg
Player coaching & progression
-
-
-
Titan Academy
Player coaching & progression
€773k
€745k
-
Twire
Tournament platform
€350k
€300k
-
TwogNation
B2B services
€150k
€150k
€1.4m
Sources
Research reports
Esports & Gaming Market Report | October 2022 | STWS
1, 2 Global Esports & Live Streaming Market Report | April 2022 | Newzoo
Esports Ecosystem in 2022 | March 2022 | Insider Intelligence
The Gaming Playbook | April 2021 | GWI
News articles
Gaming investments in 2022 — where’s the money going? | August 2022 | Sifted
Crypto Is Coming to Esports: The Games and Economics of Tomorrow | July 2022 | CoinDesk
Meet the startup applying “Moneyball” tactics to esports | October 2021 | Sifted
Esports and the next frontier of brand sponsorships | July 2020 | McKinsey
The keys to esports marketing: Don’t get ‘ganked’ | August 2019 | McKinsey
3 Esports needs to start charging for premium content | April 2019 | Sifted
How Crypto and Esports Are Fueling Each Other’s Growth | August 2022 | Decrypt
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